yeah i know simplify curves but from my experience this here is the king of the hill: http://www.scriptspot.com/3ds-max/scripts/normalize-spline the important bit: "normalizes a spline by number of segments instead of the segments length." as for sketching curves and then tweaking them i was thinking if you let the user…
so, i didnt want to create a new thread for this iam having a major issue with blender (tungerz 2.68.2, it does exist in other builds too..) at work iam working on a pretty large scene, multiple objects on all 20 layers, obj size ~200mb and from time to time snap stops working.. i cannot figure out why it stops i'am using…
@guitarguy00 you can't snap a vertex to the same face that it belongs to. The solution to what you want is to duplicate the vertex (the duplicate is a loose vertex), and then you can snap that vertex to any face of the mesh. You need to turn on the "Snap onto itself (editmode)" button. You can then connect that vertex…
No, they don't; that's the problem. Blender developers do not have experience creating art assets for games using commercial software pipelines. So when people approach them with poorly thought out complaints like "Blender needs smoothing groups like Max!" they have no idea what the fuck they're talking about. Whatever…
Hi! I have found several techniques to automate game art, that I wanted to share. :) I start with the most time consuming thing that hard surface stylized artists have to do in ZBrush: create chipped edges and cracks. Then baking and compositing the maps for each props. I have found this procedurally generated chipped…
Max 9 doesn't work properly in Win 8, and so yesterday I decided to finally learn how to model in Blender -- my experience so far: Some critical things I felt were helpful: BASIC NAVIGATION- -you can switch the view controls from trackball to turntable in the settings (in the off-chance that you use a mouse on your PC).…
After a little while using 2.8 and 2.81 there's really one thing that annoys me to no end : there seems to be no way to instantly tell (without scrolling through the outliner) which scene layer (or "collection", whatever the official name is) the currently selected/active object belongs to. In 2.79 and earlier it was just…
Hi all, since I didn't upgrade to the yearly account you for surveys I closed the survey earlier to make sure I didn't get overage charges. Regarding Tons statement about difficulty finding developers - I tend to disagree. He wants coders who are brilliant self managers and who work for peanuts and have a deep knowledge of…