You know I had that idea as well before: But I haven't touched yet that idea in terms of scripting, I guess it would require some kind of edge to edge collision detection which can be rather CPU intense because of the many loop I would have to process (edge against all other edges). But certainly possible. Also this way…
RenderHJS: Ever sense installing TexTools many versions ago I've had a problem in the UV editor thats never gone away (and has even propogated through later versions of the app when installed). That is, In the editor the non-border edges of shells are a dark grey, and are almost impossible to see. Pic: Is their a way to…
how and what? The split by smoothing groups is already build in and is the default behavior of the 'split' button when clicked with the left mouse button. The opposite which is creating smoothing groups based on the UV edges is also already written and will be included in the next release- or as a separate script available…
so some small fixes and 1 update:* Fix for chinese windows users: error with ° character in the split by smoothing groups script. * Installation comes with a temporary manual installation instruction should it fail to install the easy way. * Max2008+ only: New Button in the Pixel Transform Floater 'snapPix' wich will snap…
Ok finally a new release of TexTools with its own new thread. The former thread has really grown and I wanted to devote this release its own thread. This is now already the first anniversary of TexTools as its close to exactly 1 year ago since I started this project. What? A maxScript package shaped into a Photoshop alike…
Thanks again for the quick update. Just cheched in max 2009 , it works..... most of the time. It gives a " -- No "map" function for undefined " In line 91. But his only happens if i dont collapse the stack. Also when the mesh comes back from Roadkill it comes back triangulated. I cheched my export settings and they get set…
First of all, I only recently started using this plugin and it's amazing. Thank you so much for sharing this amazing tool! I have one small suggestion/request. I've been using the texture baking options since it saves a ton of time in setup to bake the occlusion, but when I bake using the light tracer I get white edges…
update: v 3.8 download http://www.renderhjs.net/textools/TexTools_3.80.mzp new features: [ame]http://www.youtube.com/watch?v=G2q1fF5TuYo[/ame] * improved setup, initializes without hick ups and inits custom variables at the first launch after the setup. * A additional tile size property in the settings panel that lets you…
I am working again a little bit on TexTools and am rewrapping at the moment the baking scripts into a more convenient panel: This lets you either store the result to the clipboard, use as material, save it to the disc or simply display it using the frame buffer in max. Its certainly quicker to setup some materials as a…