The indirect light granularity is much larger than a box, there are a max of 25 lights right now each with 15 block radius. Or do you mean having a block be fully lit as one solid color and not using smooth gradiant lighting? Doing outlined pixel textures was one of the original ideas I had. Im not convinced its a bad…
I made a Maya baking interface that uses Substance Batchtools for the main baking process and then Imagemagick for some additional functionality not available in Substance. The goal of the tool is to streamline and minimize baking setup time, also to get rid the need to ever leave Maya to bake. From my benchmark timing…
Nice stuff renderhjs. Been implementing lookup textures for diffuse and specular control in my engine. Right now both the diffuse and specular can be controlled by an rgb texture. The image below just shows 2 different specular lookup textures being controlled by a material type. Reflection is just a cubemap at the moment…
been working on some tools for my Ultima inspired tile based game in Unity.... - export tiles max script from max to FBX and render 2D sprites to be used in the map editor - bake script to automatically bake lightmaps for a set of tiles for a section of the map - wrote the map editor in Qt/C++. Tiles are organized by…
Remember this ? :) Well, with the help of Passerby (which created a python API script to call a native raytrace fucntion for maya) I was able to improve the tool. Now it's perfectly smooth ! :) I'm currently working on it to allow the suppression of faces, the extrude of edges and the merge of some vertex when there are…
Not sure if this is the place to ask for quick advice, but it is the project I'm currently working on. I'm working on figuring out taking my Hi-Res Sculpt and making it into something usable in a game. Right now I'm hung up on transferring maps from the zBrush sculpt to the Maya Model. So far I have the basic process…
First post in this thread, 'will look like a n00b among all these wonderfull addon/scripts =) Do you all go into coding sessions during your spare time? I do (very rarely during work, even if I use my personnals scripts every day), and because of that, I don't code enough to get a quick & fast addon development. So, that's…
Almost a year has passed from the release of Octopus and here is a bunch of gif animations showing you, what you can do with it. The list is not full at all just the fraction of the thing which you can do with it. Most of the menus are using a Hold and Release behavior. This means the menu is active only when you hold down…
updated the toolbox I have been working on, its now called "ShoeBox" because co workers thought that would be a funny name and it refers to me. [ame]http://www.youtube.com/watch?v=GWMwBCLEcoM[/ame] It has now 3 sprite tools that I use at my work:* A animated GIF or SWF to sprite sheet converter to convert traditional…
renderhjs: I just did a quick test of your camera mapping script: It's working really smooth, very easy to use, thanks a lot man! There's a lot of potential with this :), I feel like I'm making 3d concepts now! Do you have any plans for making it so textures can be baked down with alpha? So It would be possible to work in…