Hm.... after looking around and reading this, http://stackoverflow.com/questions/3153458/wpf-how-to-load-lots-of-large-images-fast-into-wrappanel It seems like the approach I currently am doing, might be the best. I was hoping to Multi-Thread creating/adding the blobs to the DB, then adding to the View with realtime…
worked on a bitmap comparison algorithm that returns a percentage threshold value of how equal 2 bitmaps are. The way it works is that it computes a difference Bitmap (exludes all pixels that are matching or inverts those that are on the same spot but in different values ) and then counts the sum of each color value as…
a series of little documentation pics I created while working on a stage3D (AS3 / AIR on Android/ iOs). Its a tank game like battle city. I did manage to write an export option for sparrow / starling for their bitmap font and sprite sheet in shoebox. A font test For a collision detection I was trying out some ideas I drew…
I would like to ask you guys if this idea would make any sense in your opinion before I make anything. I thought you could technically voxelize a scene by taking xyz+- slices with a scene capture and rendering them into 6 volume textures, or something ... This would be a render of some short scene depth view, 1/ steps /…
Hey Malcolm thanks for taking interest in this. 1.in face mode, it works on face with 2 incoming edges. In edge mode it will connect ring selections. for vertices, select the t verts (verts with 3 edges connected to it) and it will auto connect. 2. space loop works on any kind of surface. however, it does not smooth the…
The way you interface with the 3d app is what matters. Python is just the language you speak, literally. Operators in blender are classes formated in a special way with certain functions defined(execute, invoke, modal, draw, etc, depending on what you wan to do). In blender you can script in a way that just calls existing…
@r_fletch_r: that would be the right way to do it, but since I am only scanning for simple characters or strings I avoided regular expressions as they are a pain to figure out. Just a simple string query find / mark function that loops through string using something like string.indexOf(key,lastOffset)... Fast enough for…
Moderator note:if you want a higher chance for being front-paged, make a topic and include the link in your reply. I've seen a lot of cool threads around here recently, from LitSpheres to Snow blending shaders etc... It's a pity we wait to have proper finalized stuff to show it... So what about a technical wip thread? I…
@Kwramm - So, I still need to do the Transaction stuff yet, and maybe some other optomizations. I'd like to thread creating thumbs, but still not sure if I will do that or not. But in any case, after testing between both methods I have, it seems like the DB method is faster overall. If I load the images from the DB…
@Peris: Thx for testing and nice example. To answer your questions:* padding: can be defined by changing the input value next to the tiny "G" (for grabbing texture size info). Its the padding size value, change that value to lets say 32. The other 2 input textfields are the width and height of the RTT texture size. *…