Hello everyone. First time poster here on Polycount and I wanted to start with something I've been working with for quite a while. This is the Modular Auto Rigging System, or M.A.R.S. prototype made entirely using Python. It has the ability to make several assets for rigging with plenty of customizability and convert them…
trancerobot thats interesting. I hate how I start things then move on to other things so often. Hopefully I will work on that game again soon. I made another tutorial video for ShaderFusion. This ones is about doing rim lighting on objects using fresnel. Something I have wanted to do for a long time is give ShaderFusion to…
Harry and I were developing things at the same time :) been chatting the whole evening about our stuff :poly142: Texture Ripping tool Online demo (without clipboard support) http://renderhjs.net/bbs/polycount/textureRipper/dmo1/demo.swf drag 2 line to create a shape, after that you can tweak the white and orange boxes. Del…
Hi! I'm a long time polycount lurker and never really contributed but this thread triggered me to share something with you who care. It's a little script that automates baking of lightmaps in Unity 5. Super useful if you need to bake several scenes overnight and don't want to lose sleep over it. :) I've made the script…
I want to make a super simple crowd “sim” all in one material. First test: (all one mesh, one material, no textures, used Vertex Colors, UV0, UV1) Resources: Basemesh from Polycount Wiki (http://wiki.polycount.com/wiki/File:Basemesh_arshlevon_shoes.obj) Got inspired by this…
Moderator note:if you want a higher chance for being front-paged, make a topic and include the link in your reply. I've seen a lot of cool threads around here recently, from LitSpheres to Snow blending shaders etc... It's a pity we wait to have proper finalized stuff to show it... So what about a technical wip thread? I…
well it depends on what you want to accomplish. The example in my video might not be the best one, since I didn't optimize the mesh at all. So you don't really need as many polygons as shown in the video! Imagine you wanted to morph a plane to a nose. You would take the mesh of the nose... and flatten it until it's a…
Nice stuff renderhjs. Been implementing lookup textures for diffuse and specular control in my engine. Right now both the diffuse and specular can be controlled by an rgb texture. The image below just shows 2 different specular lookup textures being controlled by a material type. Reflection is just a cubemap at the moment…
haiddasalami and I are adding a new section to the Polycount wiki for Technical Art subjects. http://wiki.polycount.com/CategoryTechnicalArt We would love some help adding content, like links or code samples or whatever you think that you and others would find helpful. Talking with Rob and others over at Tech-Artists.Org,…
Blender Game Tools I have made a tool that take an high poly sculpt an convert it into a game asset fully textured in one single click while it takes 10 hours currently. I know it sounds too good to be true, but it works and does the job fast and with a clean result for static meshes. My tool will create a low poly at the…