I see blender not as the most powerful polycrunching tool out of the bunch, but definately the most flexible and lightweight of all of them, and I still can't find better uw tools out of the box in any of the other applications. I wouldn't try to bring in any heavy meshes into blender for baking though :) hopefully that's…
Bmesh system itself is done, but still needs to be integrated into Blender, meaning recoding of mesh tools, rewriting modifiers, adding modifier support for ngons and such. All in all bmesh is not just "Ngons in Blender" but also a cleaner and more flexible base for adding new wonderful mesh tools :) you can keep an eye on…
Well, I bet it will not be done officially, and the purpose of this ui overhaul (giving more accessibility to blender and making people switch to blender) is failing. I'm not a programmer, i used to make things in c++ as an hobby, but that was a long time ago, and it was just a hobby. I thought maybe a 3d package is for…