well what I mean is that many functions in texTools ask for parameters (like render UVlayout to clipboard). Right now it only can render square sizes, but once I go through all functions and try to modify them so that 2 length sizes are accepted and computed I can change the whole thing so that one can define a different…
No breaks for you, good man :) A small note: One thing that's been bothering me with the standard Unwrap modifier as well, why the hell does the user have to manually click a "Save settings" button? It makes absolutely no sense and shouldn't be imitated imo - it's one of many things that makes the original Unwrap suck so…
if you use the stitch selected from the menu, and set bias to 0.0, it even rescales the stitched object. i use it all the time, and have it set to alt+s. actually, figured something out here: $.modifiers[#unwrap_uvw].unwrap2.stitchverts true 0.0 this script will do exactly what i want. now i just need to make it into an…
well, like i said, i know how to do it. but since renderhjs specifically asked to request features for this massive script application, i did. because for me personally i'd prefer having it integrated inside this script from renderhjs instead of having to pop another modifier on top - just to change the uv-ratio or another…
Is there some trick to getting TexTools to work with multiple objects? I have no issues applying an unwrap modifier to multiple objects and editing them in 2009, but when I attempt to use TexTools to open the uv edit window, it only allows me to edit the first selected object. I just recently started using TexTools, and I…
Here's what I had to hack in to get it working: undo "Align V" on ( uv.unwrap2.MoveSelected [0.0,0.0,0.0] uv.moveY mid ) Where "mid" is the averaged value calculated from the selected verts' Y positions. If you try this undo clause without the MoveSelected command, Undo does nothing. Stupid Max. You probably don't need the…
he he just fixed that now (sorry no release yet),it was a bit tricky though as it did not worked for multiple objects using $ and doing things in a loop wouldn't make sense here either so I found a way of doing it just using the modifier stack object [php](modPanel.getCurrentObject()).unwrap.edit();[/php] which is now nice…
I have some good progress on my vertice align script it works like this, you select your verts and hit the script, it automaticly detects the flow and will align the verts between the 2 end points on that line. example usage: or what I still plan is a angle snap value (e.g within 2° or 5°) where it detects to snap to…
Great new additions renderhjs, you rock! Is there still no way to have a keyboard shortcut on the "open editor" button? That's my biggest prob with these tools at the moment. I usually have max setup with a shortcut to place my UVW modifier, and another to open the editor (I use U and Y, makes it really quick to open the…
Hey, first and foremost: Danke für das Script! ;) Und auch dafür, dass es kostenlos ist! Secondly: Around post 620 someone said you wanted to implement multi object support. This is back from 2009 and i think you updated this script since then, but i seem to stil lhave problems with it. I tried to use it on one uv unwrap…