Ok here you go. Keep in mind that you allways want your geo to be evenly spaced on curves surfaces. Generally the squarer/more even your polys are the easier it is to get a smooth surface.
@rage288 I can't add chamfers there because those are curved surfaces, and that would break the normals on that curve. Very nearly every surface is curved, so there's no obvious place to run the edges across the surfaces while trying to put them along the edges. The only faces that aren't curved are the ones with strikes…
My mate designed a canopy in 3ds max, he wants to cover the top surface of each canopy with a layer that fits around the top surface of the canopy, he has tried the cloth modifier but had no luck, any suggestions?
Hey guys! I wonder if there's better way to make shapes like this: I think i never saw this kind of tricky shape merge explained. Especially when there's a subtraction on the curved shape at the same time. Also there may be a big chamfer at the boolean's intersection. To me it's a nightmare and always done by hand at the…
hi everyone, i have been trying to model this power button detail, the surface containing this detail is curved, the problem is if subdivide the surface so that it has enough geometry to support such tiny detail then it gets very messy and the surface becomes very hard to deal with, on the other hand if i use less geometry…