I just do it with a long subdivided plane, a Twist modifier to get the rough wrap shape down, a Shell modifier on top to give it some depth, and then tweak verts/edges to get a more natural look.
Maybe something like this will work? You can adjust what part of mesh will bend using SimpleDeform modifier's Limits properties: I use an Empty object as the origin for SimpleDeform modifier to adjust how exactly mesh should bend. To make slopes you can use the Lattice modifier. Assign a vertex group to specific vertices…
There are a few modifiers I would keep in the stack like turbosmooth, chamfer, shell and clone. Having two edit poly modifiers on top of each other does not make sense and I would merge them. Leaving the cylinder modifier at the bottom is like asking for trouble. You change the amount of sides on the cylinder and you…
Hi, wouldn't mind some advice on making the metal window joining to the glass. I'm modelling in blender, and ending up using a subsurface modifier with a bevel modifier to give a bit of finish to the edges of the microwave. Unfortunately these same modifiers seem to keep the sloping window edges sharp rather than rounded.…
Hi, guys. I'm modelling the pan of a Flintlock Pistol. I think I already got the low poly right, but I'm having issues with the HP. How should I modify it so that it works well with the subdivision modifier?