Hey folks ! I would need some help about modeling with outlines. Here I have a flintlock hammer and so far so good with the base part since it's just "flat". But I do struggle for the "spoon" shape (aka the jaws where the flint is held). usually I'd just use an half quad sphere for this but for that specific case I need a…
You could unwrap the Object which is in the form you want and then use a Script like UVW2XYZ , copy the outcome, revert back.Then you have one flat one and the desired form. Method 2: Start with a flat shape, copy it and bend it the way you want it.
1. choose the flat mesh 2. go to animation > create deforms > Nonelinear > bend 3. Rotate the "Bend" Line so it sits flat with the mesh 4. click on the curvature and play around with the numbers to fit it around in a circle (Usually it's a PI, 3,1415 so it fits around perfectly)
there are three ways of possibly doing it. 1. Model it flat and use bend 2. Blockout the main shape and make sure you have enough segments to handle the paneling 3. floater. All of them will work fine! I am currently coming down with a bad influensa, so this took me longer then it should, I apologize In your case, if…