If you use not any smooth shading on the surface and the area around the cylinder is not curved.. that should be fine.. ( maybe one additional support loop ad the 90 degree edges).. ..or: have a look at it with some light object.. see any difference.. ?
not sure about blender, but on max with swift loop and maya with insert edge loop you can have it try and maintain the curvature when adding edge loops. but normally if i need more geo, i jsut remake that section, with a primitive that has what i need.
Thank you for your answer! No problem at all. This model isn't for bake. Despite this, what do you think about the number of vertical loops? In my opinion, 72 loops for such cylinder is too much, but without them, the shading looks really ugly.
you may be able to eliminate that loop all together and turn it up and over the cylinder to support that smaller wedge shape toward what would be the body of the gun and spread out those loops directly under the loop i painted over toward the back. Im still learning but that is what i would try to get rid of that pinching.
Hmm.. interesting.. tried this without the a less traditional support loop approuch but the blender crease edge feature.. not really perfect.. :sweat_smile:..