This is an interesting how u model dem shapes problem ive got here, probably more related to max's modifiers and the right way to approach this. I'm trying to conform ropes around this grapeshot. So far I've tried making a single cornerish piece and using symmetry and playing with ffd but it produces pretty ugly results.…
Here's how I did it: (in blender though, should be similar to max) 1) Added a path and gave it that shape. Then I rotated it 45 degrees. I also set the thickness and roundness to whatever I liked. 2) Elevated the middle part. 3) Added an array modifier to get a long wire. 4) Added another array modifier to add more wires.…
Since we're on pipes/cylinders, I'm modelling after a reference that calls for the pipes to be at this angle, and I've connected them in a way I thought makes sense, but it creates a shading issue that I can't seem to fix. Here's the issue with wireframe and a mocap material to hopefully show it off better I tried adding…
http://www.game-artist.net/forums/sketchbooks/9770-glynn-smith-do-not-look-2.html A bit of a necro-reply, but I figured I'd chime in :) The cushions were pretty straight-forward. Just make a planar with a bunch of cuts in it, then rotate it 45 degrees and start dragging your points with soft-selection or whatever. The…
Your images did disappear. I saw them before they went though. Per, I think using one less subdivision like you did would work out better. You can always chamfer that edge. This one ended up a little thinner. 1. Box 2. Sub divide 4 (i think) times 3. Spherify 4. Boolean. 5. Cut away all the geo that can be mirrored and…
There are various ways to do that, but they all consist in the end on model the mesh and then move it on place. The first consist in aligning the whole scene to the normal direction of a planar face in the model, in this case the one you have select will work fine. This will give you the ability to look at the like it was…
@DeathstrokeFTW This is a circular pattern, so decide an amount of segments you want on branches and base that will match up nicely. I started with 8sided base cuz I want 4 branches. 4 branches with 4 sides each will match up nicely with 8sided base. One (red) of them unique, the rest instances. 4 new branches with 4…
Quickish tutorial on how to make some chainmail/chainlink to wrap around pipes and other objects. First step - Right click snaps toggle button and make these settings in the snaps and user grids tabs, when finished activate snaps... Second step - Go to the front viewport, then on the create panel, select helpers and…
Manual alignment sucks. Avoid it when you can. Follow the lines and look for intersecting points. People are lazy so the angles of the intersecting lines are probably whole numbers and have some commonality. Start simple and work into the complexity. Avoid over complicating things. Lots of flat surfaces to hide tris and…