hehe, I was razzing Pete about becoming a mini-celebrity after his presentation. The fact that you dropped his name gives me fuel to keep up the pressure!
Doc: Aye, althought I can't be totally specific for you, its safe to say that some of our stuff takes a long long time to produce. I'm personally cranking out stuff much much faster than you are indicating and still producing an incredible result thanks purely to the tech. The vehicle that Pete Hayes did was not a typical…
If you look close enough at the video's you'll see a guy sitting at a computer in the bottom left of your screen. I'm assuming he's the one doing the moving around and interaction with the engine.
Vermillion/Daz. Its obvious your a fan boy of the tech. How about instead critising my "eyesight", pay attention that there is already tech out RIGHT now that is as good as what was being demo'd. -Atleast visually I seriously doubt if you had the EXACT same demo level in U3 engine and HL2 engine or even D3 engine that…
[ QUOTE ] I believe you are way out of line with this comment. No rules were broken, threads offen go off on differnet tangents. I'm a hobbiest, I've spent allot of time & money learning the Unreal engine. This matters to me. Perhaps my post was too eary in the thread. [/ QUOTE ] i'm sorry you feel that way, but as a…
I agree with some of the people here about the gameplay not shining yet. However, you do have to realise that this is just a tech demo with excellent artwork. I can already think of 1000 ways to use some of the new physics and volume affectors. I'm actually curious if you can create an animated spacial physics volume. That…
To tell you the truth, you can have all the tech in the world, and still have crappy art. When I look at that demo, I see great art foremost. The UE3 tech isn't really new, the artists are just using it extremely well. It's a bit sad to think that some startup companies think that just by buying an engine like this, it…
[ QUOTE ] "nothing like it except for every single game that id has made in the last 15 years." << they spent 5 years making doom3, and thats all you described. ID Software has a unfair rep as having no story, but you have to remember Quake2 had a lot of story for its time and Doom3 is ID's only single player game made…
Daz: I reckon you'd take to our tech like a duck to water, you do have more hi poly experience than myself for instance; but aye, it's a lot of fun, cinematic quality ingame assets all the way
It seem's you guys and the guys at bethesda think the same as your both using speed tree insted of making your own. I wonder why at GDC they were pimping that speed tree was being used by bethesda and not epic as well?