i am mainly just working on the non-diffuse part of the underground catacombs/cavern area of the fortress level. i'm also trying to work in a style like morrowind or oblivion did so i can mix and match pieces of the cavern like puzzel pieces to make uop the area. any suggestiosn on what you would find in a catacomb/cavern…
i am working on a new floating fortress level for my game. sorry if the images are large, i am at work and don't have the time to resize them. this is just the outside, there is also going to be extensive catacombs and tunnels underground for the player to play in. and here is a quick markup that i made to convey my plans…
[ QUOTE ] really like the pant nice! Working on a ds version of Secret of Mana. Every fucking game gets a ds version, but not my favorite 16 bit game :*( 840 tris,1x 64² color [/ QUOTE ] so Children of Mana for the DS isn't quite floating your boat then? Nice low poly work, although you could probably get the same model…
[ QUOTE ] update, doing an oblivion type ruins. it looks kind of plain though, any ideas on what props to add to it? keep in mind the lighting should help breakup the monocromatic look a lot, and i am obviously not done (which explains the end of the world ), and ignore the floating pillar... [/ QUOTE ]Id' be tempted to…
I am going to hate the low poly of this. I can sense it already. Any tips? Budget of probably around 1,000 tris though I'm flexible. Thinking of using Parallax mapping which I've never used before. Am I right in thinking that will potentially get me nice results on the center globe? 1,141,056 tris, all hand modelled (no…
[ QUOTE ] [ QUOTE ] update, doing an oblivion type ruins. it looks kind of plain though, any ideas on what props to add to it? keep in mind the lighting should help breakup the monocromatic look a lot, and i am obviously not done (which explains the end of the world ), and ignore the floating pillar... [/ QUOTE ]Id' be…
[ QUOTE ] boxes floating on top of shakey-hand arches, all the same color and the texel rez is all over the place... ...what are you trying to make anyway? [/ QUOTE ] yes, the texel res is all over the place, namely the pillars and the ground, which is why i am redoing those today. i also want to make the arch structure…