[ QUOTE ] enix that looks awesome, love the style, the next pokemon game should definately have that style. [/ QUOTE ] no more poke-me-mon games. k? byethx
xenobond: thanks man, Ive found It hard get those defined corners and edges without baking from HP models, so its basicly made up of lots of unique peices.
More Zbrush loving for the ladies. And the rest of you, I guess. I'm still getting the hang of things, not over defining things and whatnot. Still got lots of work to do on the torso and arms.
no offense rick, and I may not be the one in the know, but anatomy/musculature seems a bit awkward, especially for a street fighter character, where musculature is very well defined...good start other than that
Thanks a lot KDR_11k and thank you for the links Vassago! Looks like an interesting technique to save time. I'm definately going to try it on my current modeling project. That's it MoP, I couldn't name it
Haha yeah definately a RobG crush yo! Anyways! Done! So yup it was mostly a bunch of old models put together and the texture repainted straight in Enzo. Great weekend fun! Suprore and Makkon that's cool!
wow, lots of good sculpting going on! The fatladysings, his bottom lip looks sort of pulled down, the bottom of his nostrils need defining, and his eyelids are puffy, but the style of it is looking good. progress on sagat:
You've still got some promising stuff going on there (by my standards, at least,) but it's all really uniformly low contrast and flat. Bring out a defined lightsource and push a lot more lights/darks in those folds.
[ QUOTE ] more like.... 14 15? Some of the features are a little exagerated(tits and ass) but oh well, i've definately seen girls that young with tits that big =D [/ QUOTE ] *vomits all over EarthQuake's food*