I wish we could see more statistics about what the audience really wants and how much their purchasing power is really influenced by DEI changes (if they actually are DEI changes) This video provides some perspective, https://www.youtube.com/watch?v=XfDqm75YGxw The actor who provides the mocap for Kay already has a varied…
I just feel that given its Star Wars, the game has appeal by default. So they can certainly be flexible with their character'd design and narrative and take risks. That said, I don't know if this game is being used to promote advocacy as suggested in this video which gives more insight behind the motivations of the team…
I wonder if its really necessary though. Being a star wars game people will likely buy it anyway. Then again maybe that aspect is what made them take more risk with the character? Also this outrage is a boycott, basically atleast 400,000 gamers have vowed not to buy the game, so that's a lot of lost revenue. I don't agree…
I think this is what is irking most moderate reviewers about Ubisofts approach. They are seeing it as, "the scan already had what we felt was appealing so why bother changing the face at all, what did it add to the game?" Otherwise you'll have people trying to build connections between employee conduct and the character…
That is possible. The new Indiana Jones game, Indiana Jones and the Great Circle has a Harrison Ford likeness and he is voiced by a different voice actor. Bethesda was able to afford that license, maybe Ubisoft didn't want to or felt that the comparison would be too great. Its great to create a new character, I just feel…
Perhaps an overreliance on scans, automation, and the lack of proper perspective in Zbrush are more to blame than any conscious decision from the devs ? There are many, many ways a head model can go wrong - and even details as seemingly insignificant as the lack of cast shadow on a eyeball or a hairline being a few…
Now you're posting links to people who complain that the "far left" are infiltrating video games? How many seconds in do I have to go to find the first "Sweet Baby Inc" complaint? It's on my bingo card. I think it's incredibly disingenuous to make a topic complaining about a female character design where basically all your…
Apologies if it diverged. I was just interested in Ubisofts approach to design decisions and how we could translate that into portfolio work so that its more appealing to studios. Like with my Ro Laren, I think she matches her photo reference but she has a unique face and at one point I wanted to modify it to more…
I don't feel that Ubisoft ought to take stellar blades approach to character design, unless they are capable enough of creating a game that supports it from an environment/gameplay perspective. Ubisoft has proven brand identity in properties that have established audiences. And from glassdoor reviews it becomes clear that…
Lol, I do enjoy writing. And its great to read different perspectives and analyse design decisions. I have been doing more art, though I've had some time recently since 2 of the main characters I was working on are complete and positively reviewed. I was mainly doing the female character to diversify my work, so what…