Thanks @pior Yeah i am really enjoying it a lot, even though I've never been big on cartoony styles, I am enjoying how it puts all the focus simply on the art and then technical matters are pretty straightforward it is just so nice that iterating on a characters design is so quick and easy there is little reluctance to do…
These are going so quick I added some extra characters. The male centaur is extra, figured i could make a variation pretty quick once I had the horse base mesh to go from. A prehistoric red deer vibe for him. The females face feels a little off, but doing faces takes as much time and energy as the entire rest of the thing,…
Redid Gilgamesh model. The original one was very abstract design, I think I prefer to stick a little closer to realism, at least for this character as he has a pretty human story. Perhaps some monsters or more comic characters could be more abstract in design though. The design I followed pretty close from a reference that…
Enviro work. trying to nail down composition and colors to get the right feel for each scene. for the panorama view here, I feel like the instanced trees in distance don't feel right. Perhaps an abstracted version should be used beyond a certain point or something. Just feels like a clash of style as many of these trees…
a corridor in the labyrinth. seems like a simple environment but i waffled on it a lot. In the end I decided to keep it simple with just a few abstract decor pieces and make everything a little off kilter to try and make being in it feel unsettling. taking some liberty and imagining it less as a dungeon meant to torture…
starting to block in the scenes that will be used for teaser. will take a lot to bring this to completion but I think the basic idea is there. just going to get a blockout with color done like this for each scene, then do rough pass at the teaser trailer, then start refining environments and characters together. not a lot…
A couple more characters. I think I figured out a few little tricks to make this style look a bit better. The furthest right character, the Nubian, was created a couple days ago. Then I did the two satyr characters, and I think they do look a bit more refined. There is a few subtle changes: 1. I added thin borders of color…
Nice updates looks like everything is coming along, this was and is the best img for me so far i think more of this, all of what is going on in it. Looks like you are Nailing that style you wanted.
been a bit since i saw the thread, nice updates. I like the style choice if you can achieve it, i did a quick refresher to remember the look and this popped up if you haven't see in it might help guide the style better it shows color variations and what to do with "lighting", i hope it ends up the way you envision it. That…
Okay so a lot of things done. I made schedule for 70 hours per character but I have finished the last three in about 12 hours or less. This is first draft of characters and not including animations, but nonetheless it seems like this art style is certainly a lot faster. A lot less technical things to think about so more…