Yup that is the one, didn't really show any links because i wanted people that are interested in the design to seek it out but i get i should have posted links to the artist and the concepts to make it easier on the viewer, my silly idea was to give them traction by just mentioning them and the name of the design. It was…
@carvuliero thanks i didn't come by here like i used to so missed this, did a bit and provided a better scrn cap for any c&C but THIS img update/post does not have the changes you mention but thank you again, i am updating the thread, might skip and take more time with things i want to make it detailed but i guess i can…
TY very much @carvuliero i will do my best with the feedback, currently going pretty slow, all i did here was sharpen a lot of stuff and added: chest sharpening, + chambers, Everything under head is new(sharpened/redone) +lighter. https://cdn-animation.artstation.com/p/video_sources/001/096/681/lighterspin.mp4 click to…
Bottom of the draws seem to be the only thing detailed but i wanted to see what i could do trying to get the design from the concept and attempt a seamless, (which sadly it is not) texture for my 1st attempt. uh ohes \/ empty. This is also my 1st time trying to do an actual environment piece with the character ^ this is…
Are you going for something very close to ref model or your interpretation ? Going for reference, when i 1st started out i saw some anatomy flaws (but i am no expert), but then ignored them because i felt the concept artist did well, they did say for the beauty img they had to "break the anatomy", to make it look right…
https://cdn-animation.artstation.com/p/video_sources/001/124/025/vb2-this.mp4 render of previous stuff, iris look maybe.(old but testing things still.) hair updated face close up. Thanks for the comments, i just bit the bullet and decided to use a base-mesh that needs some heavy editing for my project as it saves me time,…