I propose a few more ways you can do this in Blender, not debating the speed vs Max or Maya. Depending on the mesh you could do this in a number of ways which are faster than the solution you're using right now. 1) For the most part I would just use Ctrl + R and drag the loop into place while holding CTRL if I want to keep…
@musashidan: Glad you are liking the changes! I tried the transform cycle and it works fine for me in both object and edit mode, have you tried it with the latest release candiadtes? @Justo: I suggest deleting the old version and replacing it with a new version whenever you are updating, just to avoid any possible bugs.…
I can already picture @musashidan 's grin when he found out about the new cycle feature... Sticky selections!! Modifier toggles! UVs from sharp edges! The man has delivered again! I actually had started modifying your scripts (invoking the cut and the bisect tool in the supersmartcreate tool for ex), but I suppose I will…
@Justo These two faces aren't actually connected, which is why it takes 'the long way round'This is also the problem with the bevel modifier you talked about in the Blender thread, I assume.Another thing to be mindful of: Blender allows for geometry that 3dsmax's Edit Poly (the default) doesn't, such as this cube which has…
@melviso Thanks! @joebount Thank you! I am looking into how to make an options pannel for the tools so theres some options on how some of the tools behave. I am planning to update the smart translate tool with a snap and a slow translation mode. A smart scale and rotate are coming as stated in the documentation.…