Some more environment WIP stuff. Still just geting some color applied to all the grayscale textures I've already done and trying to balance the values/hues with some light tests. I'm not sure I'm feeling the warm tones for all the stone so I think I'll play around with making it cooler once I finish this pass on the…
Alright, calling the textures on this guy done for now. I got some great feedback from my buddies Roddie Reed and Patrick Morrison on the texturing. Also on my artstation: https://www.artstation.com/artwork/xD3oB2 Updated the textures in the rig file as well And a little Idle gif for fun. Looking forward to getting…
Thanks @Piemaster! I've been kit bashing together a new playable area that I'll be getting into Unity to test soon. Looking forward to set dressing and polishing this scene up. Working on the collision volumes and I need to setup the lightmaps.
I haven't been able to find a solution for dynamic shadows that doesn't completely destroy the dark atmosphere I'm trying to create so I've been experimenting with non-projector-based blob shadows. Since I want to have a lot of enemies on screen at once I thought this might be the better route to go. I'd like to expand on…
I've been playing around with a VFX for my spawn animation which has been a lot of fun. First there are a few particle systems with some smoke and bone fragments with small variations to each of them. The bone fragments use a dissolve material which I found could be controlled through the "custom data" property within the…
Hey @vilop1998 thanks and I appreciate the feedback! Admittedly, I hadn't really thought about the similarity between the enemy and player silhouette causing a readability issue but it's definitely a valid critique and I'll be thinking of ways to address it. Nothing is set in stone and the player character will be getting…