I just finished the conversation with Brian which very very helpful :-) Right now, the conclusion is "Try to build 'big picture' based on the dark-coated-metal that I just created". So, this is my base metal: So far it does not looking good because it if lack of details such as finger prints, oil, edge wear, etc... I…
The edge wear shouldn't be done with some gradation of opacity. It's either worn or not worn. Turn off pen pressure on your brush when you're applying the eedge wear. You're painting in shapes, NOT different stroke strengths.
Looks good. I can only really echo what others have said. Considering this is lo poly, any edges you put in should be purely functional. Even if an edge does affect the shape of the asset, unless it's significant, it probably isn't worth it. As @alex_kim said, the part of the gun they highlighted was not necessary for the…
well done @alex_kim you understand now what is low poly and high poly and you bevel edges nicely :) You can make game objects now :) Now focus on textures and importing them in game engine like ue4
@Larry Thanks Larry. I was kind of scared when you said mine is one piece so structure is bad :-) Let me handle this edge issue. Maybe It will take a lot of time. Please do not wait for me for now :-) Always thanks.
@alex_kim Ok let's say you made the low poly (you can make it more low poly but anyways) Now you make UV for low poly, you smooth the mid poly (before you removed all the edges) and you bake it.
he does not have a good grasp of what is considered low poly, and he is now learning what and how to bevel, what hard edges are etc. I try going step by step with him to tell him correctly how to make a proper asset
Wait i don't think Brian had that in mind in his last post... I think he meant to say, don't use brush with any opacity when chipping edges to show shiny metal under paint, ? Least i think so.
@Ashervisalis Hello, nice to meet you. I also thought same thing last night. I thought maybe I beveled the edges formally without thinking. There are some replica images on the web, I guess I should see those, and bevel it as real as possible. Thanks.
@Ashervisalis @Brian "Panda" Choi Thanks both of you. I guess I should create the model as good as possible without worrying number of polygons. I will post my modified N99 as fast as possible. And then, let's see what I need to do. Thanks again. I guess I really need to focus on the edges.