Height Wip (Still!) Found myself getting way ahead of myself yet again, nodes all over the place. Was trying cracked glass but just couldn't get it how I wanted do, turned the 'cracks' into soft crackles on what will be painted windows. The panels without the crackles will be unpainted glass.
WIP of general design (hoping to add more decoration to it during the later stages. Looks pretty simple but there are quite a lot of subtle things going on here. Getting the (angled) masks for the paneled trims so that I could dictate the directions of the woodgrain was pretty taxing, did it manually for the most part. Am…
Hmm. WIP so far in Substance; How it looks in Marmoset. Something is clearly going wrong with my metal map. If I put it to 1.0 it blows out so have had to lower the values. Never brought a metallic map to marmoset before, I presume it's this 'reflectivity' map? It's mostly white but some patches of the oxidized bits are…
WiP image #3: Removed the color to get a clearer view of the roughness and height. Also lowered the AO by about 95%. @3DKyle : I think your puddles look a bit too sharp. But the dirt is superb! @capone : use your height map as a displacement map in marmoset, add a 'Flat' subdivision to your material and your result will…
Hi! here's my WIP @capone haha, I know what you mean. :D it has already many elements though, I personally wouldn't worry too much about that. have you added the micro-details into the roughness too? the dry areas might be better with a darker roughness value or some small variations @Daniel_Swing nice idea! :) was the…
Done for now. Something always goes a bit wrong when I start working in marmoset, have to keep adjusting textures to make it work in substance and then again in marmoset. I think my WIP shots from SD look better? or have I just been looking at it too much! Also, when people render in marmoset do they make their textures…
WIP on my height/normals. Still wanting to add more to it such as footprints, I've seen other people do footprints in substance but it always seems to bitmaps rather than procedural. I really really tried it a few months ago but found myself too restricted with my abilities, I think I could do it now even if was a mad mess…
@Eggfruit Some nice chunky volume going on here, almost feels stylized in a Uncharted sort of way. That close up shot looks really nice, liquid has nice depth. WIP obviously so you may be doing this stuff but I think the following would help; - More variation in size of rocks, rocks lighter in colour in general again more…
@ViniCortez cool material! :D I love all the small details! @Eggfruit It looks a lot better! :) an idea could be adding more color variation to the grass, the grass blade starts darker and green then it becomes lighter and yellower. You've already done that but it is difficult to notice, perhaps you wanted it subtle…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…