OSX support will be Quixel's priority right after the release of Quixel Suite 2.0 IIRC :) Adobe has dropped Flash support and many other technical things since Photoshop CC 2014.Maybe Quixel Suite is compatible with both HTML5 and Flash panels,or they used another technique to overcome this problem. This issue has i think…
@Eric: Sounds awesome, thanks for letting us know! Have you solved the UV-Seam issues yet? E.g. if I paint a material on an curved object and there is a UV seam to minimize stretch, will the material projection compensate for the seam (like the triplanar projection in other software) or will there be a visible seam like in…
Hey Darren, over the next few days we'll be enabling individual purchases of NDO or DDO available. Hold tight! Very sorry to see you're having this issue. I've pinged Teddy to get some assistance with this. Update: I've been informed the multi-normal feature is the only feature that is incompatible with older versions of…
I have a pair of questions: I. What is causing you the biggest difficulties in the development at the moment? Maybe if you told us what hinders you from releasing the 2.0 some of us would better understand. II. Compared to the Substance software the photoshop files created by Quixel are very large. Any idea how to make…
BUYING SEPARATE NDO/DDO LICENSES [ANSWERED BY QUIXEL]: WEATHERING MATERIALS MISSED [ANSWERED BY QUIXEL]: SkyGround, it was just an example using a freely available model so you could try it yourself and compare results. So it's probably not a RAM related problem. As far as I can tell, first patch is almost already here,…
I Have a bug with "ndo painter mode" in "multi Normal". I'm using the 30days demo version of the last 2.0.1 with photoshop CC 2015.0.0 x64. I do exactly the same as the "Workflow Primer video", but when i'm painting with white brush to add details on the normalmap, nothing happens. I got the low poly model with the normal…
Yes! There's several stock leak brushes, and you can import your own if you wish. Since you can 3D paint as well, you should be able to avoid manually editing anything in Photoshop to help maintain the PBR workflow. :smile: I completely understand the grayscale workflow - it's versatile and allows for easy editing. That's…
Are there any tools in there for leaks + dribbles for dirt and rust? Currently I tend to do a dDo pass and then compile all the textures and have to then do another texture pass with general photoshop tools for dribbles + rust which all tends to be very directional down surfaces. Very excited about the new release though.…
I have honestly never understood the anger about Quixel and the talk about it "not working". I have 1.8 and photoshop 2014 CC and have never had any technical problems with quixel. I even loaded up a scene with 15 objects each carrying 4k maps and even the 3d previewer works fine. I really don't understand why some people…
SkyGround, don't get me wrong [I like Substance too] but «not seriously» is posting something like you did without any technical info. Be a little bit more precise so they can find bugs and squash them. OS/PS version, RAM/CPU/GPU, SSD or HDD, GPU driver version, polygon count of model? On my side I have only 8 gigs and…