From my scifi girl thread: http://www.polycount.com/forum/showthread.php?t=128732&page=5 Some realtime hair, I hate hair but this style has been at least a little fun. Looking back my pipeline was sort of bloated for no reason, I should simplify it. I was using vray and Nhair in Maya to bake the alpha and diffuse and spec,…
I finally had the time to finish this! I have been very busy working a 9-5 studio job and doing freelance in the evenings which left barely any free time for me to work on my own things. It was a tough decision for me but I finally decided to transition to full time freelance because it's been working out well for me. I…
Pretty basic looking stuff I know, 1024 tileable texture, was just trying out a new workflow to make these tileables, getting my grid set in max plane and box to get the pattern, doing measurements from photos to get a general idea of the grout width and scaling acordingly, first basic brick sculpt in zbrush into a few 20k…