WIP 29 Still trying to figure out the battery ammo undercarriage mesh so that all I need to do is add support edgeloops to it to get it to a highpoly look.
WIP 28 Continuing work on the slug pistol. Trying to add fat bevels to everything as much as I can. Thanks to Chris Stone for the help for the art direction analysis.
WIP 22a Took everyone's critique into consideration. Did a palatte swap. Still want to keep a complementary color scheme, so the emissive will be green How we looking?
WIP 20a Some more love given to the normals, subdermal mask, and transluscency mask. Gave alpha to the tips of the hair, but still not satisfied with the normals. Not sure what to do.
== Current WIP == WIP 01: Preliminary sketches. References I've gathered are primarily focusing on Cold War era Soviet military, Cherno Alpha from "Pacific Rim," as well as Tracer herself for element placement. The overall shape dynamic I want to create as a foil to the existing Tracer design is boxy, geometric, and sharp.…
Red Star Tracer WIP 15 More work done on the pistol. Anyone have critiques on the forms being made? I admit, I'm not the strongest weapon concept designer.
WIP 18 Doing something new by trying to do msot of the work in Substance Designer. Admittedly, it's mentally easier than having to copy paste the mask across multiple folders in Photoshop.
WIP 25 Implemented everyone's critique as best I could. There's still a normal map seam on the front of the pants. That will be fixed probably at the end. Just focused on textural fixes this round. Added details like the arm colors on the body. Added noise to the textures for the head, albedo gloss, subdermal, etc.