Hey! Not yet, sorry. :( We are recommending that people use the 340.52 drivers (or any recent driver before 344.11) until further notice. Sadly this is completely out of our hands, but we will let everyone know once we get an update from NVIDIA. We hope they will have the issue resolved soon.
After playing a bit with the demo, I decided to buy the full version. In its current state it is not usable for me due to the lack of sub-mesh support, but I think Knald is very promising and already is already miles ahead of the competition. I want to support the development and hopefully the feature requests on this…
Thanks for the reports and suggestions! Currently LP meshes don't update automatically but the HP and Cages will update once you hit bake. We are working on having the LP meshes update currently so hopefully it will be included in a build soon Regarding that error, could you please upload the meshes for us to take a look…
Thanks for the suggestions, guys! MatID will be included in the Baker before the end of the beta. Thanks for the suggestion, HaloAnimator! I will add it to the list and see what I can do! Glad you enjoying the new functionality! Thanks for the suggestions! Thanks, Hideous! I plan on making a bunch of tutorials that will…
Just an update to the issue I was having: The reason why Knald was getting stuck during baking was because my high poly had motph map information(to toogle between the default position and the exploded offset for baking). As soon as I removed the blend shape it went fine, so probably best to avoid baking dense meshes with…
Hey all, Sorry for the late reply! Can you explain a little more as to what you are looking for in this regard please? You just want the AO to be multiplied over the colour? I will talk to the team about this and see what they think Thanks for the support! We will get to sub-mesh support as soon as we can as it is a…
Well, looks like my computer isn't going to run Knald anytime soon. The only reason it worked on the other machine is because it was a fresh install on the newest windows build update. If it was previously installed all I get is the error message OpenCL.dll is missing. I'm not sure what to do about that, and yes, this is…
Hi! We didn't add the cube initially because the resolution would be incredibly high. Knald tessellates primitives at a ratio of 2 triangles per pixel on the imported texture at level 7, so a cube would require 6* the resolution of the plane primitive (as the cube consists of 6 faces). The numbers soon become pretty mind…
Hey, just bought two extra licenses at work but I've had a rough time making it work on one of the computers, it works perfectly fine on one machine but crashes on the other oneas soon as I try to load anything when the 3d viewer pops up. Nothing fancy about the computer: windows 7, a gtx970 with latest drivers. If you…
Hey guys, The copy/paste is already included in our internal builds, along with many of the other requests found in the thread such as the global/group/tab save etc. that is in Lys (that allows pretty much every GUI option to be saved on a global/group/tab basis) and will be available to test during the next public beta,…