applied for the beta, damn this looks sweet. about the psd output support, i do understand that SD doesn't work the same way, but wouldn't it be possible to bake the parts that are not compatible? We do need to send clients PSDs as well in the end, i doubt we can talk many clients to swtch from the well established…
@Hermit: Painting with Stencils should work in 2d, but the scale is broken in the current build, this should be fixed in the next update. @dtschultz: You can rename layer by clicking twice on it, like in the windows explorer. Levels and all sorts of layer effects and adjustments are coming very very soon. You can already…
@Fisher007: If you click on the little arrow on the bottom center of the picker window, you'll get R G and B sliders instead of HSV and you'll see that the color on these is the actual color you will paint. The color on the left part and on the HSV sliders is a little off indeed. Revamping the color picker from scratch is…
hi no, the graphic is separate. ^^ funny thing is , substance designer recognize my new driver after I update, but substance painter not. my geforce 460 is the only one the second bug is the annoying , its a stopper. the bug happen in uniform diffuse color panting *update , temp solution my temporary solution is to use…
I think I goofed in buying the indie pack. I confused the texture limitation as 4k versus 2k. I could possibly still use it for some assets (though most of mine are 4k), but there is something important I need to know. Is there a way to change the Viewer render type to a more traditional "last gen" setup? The engine I'm…
Im really flashed, this looks nice, but which brushes are aviable ? Can we simulate deforming the surface with other objects ? Like a piece of rock hitting a spot and leaving a mark? (only Nbump/diff etc obviously not geometry) I had this idea to put 3d assets into a virtual environment, and throw objects like stones at it…
I will soon create a thread with a list of all feature requests from the community and keep it updated to give an idea of what's in progress, what's coming, etc. Shortcuts are already fully customizable but we will add the brackets shortcut for the brush size indeed. Collapsing layers is a tricky thing due to the inner…
The rendering depends a lot on the environment map you are using. We are using the same lighting model as UE4 (GGX) and the rendering should be on par with what you would expect from UE4. We currently have a bug that creates very bright edges on non-facing normals though and that tends to add a lot of aliasing and noise,…
-You can find jittering options in the advanced Brush settings rollout (click twice on the brush rollout). -No way to reset a stencil for now. -You can use the selection tool to mask by element, simply hit T and then select the selection tool to maks out parts of the object by face or element (I to invert the mask, T to…
@Rick Stirling There is no material search? => Not yet, we will add it as the material library grows. Masking Need to be able to enable/disable masks Need to be able to import a mask from an image. Need to be able to copy and paste masks from one material to another. Possible live linking of masks so that I make a change…