Hi, 1) Is there a way to edit the FOV of the Camera? Especially for characters you always got this fish eye look. 2) Is it possible to link/ instance procedurals through the channels? F.e you want to you use proceduarals with the same settings for height and base color. Atm. you have to copy from one procedural to another.…
I feel stupid right now, but i cannot find this option :( Also, +1 to being able to hide/rip the 2d out. Would be cool on a second monitor or moveable from the main image. (or tabbed 2d/3d) I work with the viewport as big as possible in everything else, feels wierd to compromise on the thing where i need to see as much as…
Hi! For now, when you paint, only 1 texture set is available (due to performances management). To start from existing maps here is the process: - Import your bitmaps (File>Import bitmaps or add them in the project when you start a new one). - Create a "Fill layer" and click on the channel you need to fill with a bitmap…
Dear all, Thank you very much for your great response to our beta testers call. There are no more slots available at this point (even for Polycounters, sorry guys...) and we hope to start the closed beta in about 1 month from now. Meanwhile, I wish you all a great year 2014! The Allegorithmic Team P.S: and all Polycounters…
I saw you guys mentioned including the ability to bake out certain kind of maps in the future with Painter, and I also saw you guys messing around with some SSS shaders in a previous post. What are my hopes that you guys will pull a nice little magic trick from the hat, and make a depth/inverted AO bake for SSS as well…
Hey I figured it out: 1. Set shader to use displacement instead of height to displace geo. 2. Add a displacement slot to your texture set settings. 3. Make a layer and add a fill, in the fill you can use height to change the normal and displacement to displace the geometry independently, this gives you nice control to use…
After some quick testing it's looking very promising and at that price it's a no-brainer. One thing I'd love to see though, is procedural brushes, not necessarily based on actual particles, but kinda like Krita has or harmony. Right now the physics brushes feel a little too random to me, but I guess it's just a matter of…
I'm having an extremely bad time with SP 1.5 on Windows 10, the driver of my GTX 680 4GB would stop responding and recovers, this happens too often. Just switching on layers will cause it sometimes, add new smart material will also do this, even something as basic as painting will cause this. My document is 2K, with 1…
Question no. 1 I bought recently painter via your website and just linked my steam account to my allegorithmic account. The allegorithmic account now shows I purchased substance painter (yay!). However, I don't seem to find where is the steam key you mention... Question no. 2... If I enter into my account to download…
There isn't a thread in Tech Talk for it yet, so guess will ask here. I got the latest beta .7, The brush size on the mesh/image does not match the size of the brush limits when changing its size. Point in fact, I have the brush at .1 and it still about 1000% bigger than the paints reticle (changing size with alt) when I…