Been working on a backlog of old projects that I started but never finished. Got this sword painted up before I start on a longer term project. It was a little rushed but it helped me get back into painting. Concept by Max Davenport https://maxdavenport.wordpress.com/2015/08/11/swords/
Wonderful work everyone, can't ever get enough of diffuse stuff :) This is old stuff now but I might as well share. A lot of it is downloadable too, if you want to open it up in Max/Maya etc. [SKETCHFAB]78a1adb7a13e482fa940be33c0bbd615[/SKETCHFAB] [SKETCHFAB]d3166ad2c11740dab5601be1646ee307[/SKETCHFAB]…
Hi, been lurking here for ages, time to post something I don't think looks too bad. I did this after downloading the Vertex 2 magazine from http://artbypapercut.com/ and reading Fanny Vergne's article. Tools used: 3D Studio Max Mudbox Photoshop xNormal some comments are always welcome T
Hey Guys, I'm totally new to this community, this is my first post here. Hope you enjoy :) This is a hand-painted robot I made using 3ds max, substance painter, Quixel suit and V-ray. You can see the full project's details in my Artstation and Behance Pages. Any comments or critiques are highly welcomed :)
You've got waaay too many un-needed edge loops. For a scythe like that I'd probably use a max of ~1.2k tris. As an example I've marked some edge loops in red that you can delete. If you remove those edge loops and zoom out a bit you won't notice a difference in the shape of the model. Just remember: if an edge loop isn't…
Demonith: I don't quite understand your questions. As far as the texture resolution is concerned, you pick an image size in Photoshop, or whatever app you use, and use it to paint the texture. Depending on the tool, you should be able to select parts of the model and/or texture map and just paint them instead of affecting…
@wirrexx: To give another perspective then the comments above... I'm currently working on a mobile game where I don't get as much time to work on tileables as Fenyce. I'd have to make a full environment blockout in 1 day (tiny levels) and start blocking out textures the day after that. Lighting and vertex painting comes…