I personally write all my tools and auto rigging scripts in python. So switching to LT would be a lot to work to rewrite everything to mel. Also I would think the auto rigger from Jeremy Ernst would be used by indie studios who don't have dedicated riggers more than AAA studios. AAA studios seem make their own tools to…
Jon Jones: with your suggestions they might actually end up with a pretty good product ;) But then again I have the feeling LT is crippled on purpose as not to be a real danger to the full Maya. Although - why make LT at all then...? I would make modeling / animation editions. And then throw out the "advanced" stuff: fur,…
I've used Maya for years...even taught it at college. I'm working with the trial. Being Freelance, even $50 is a good chunk, but it's doable. The polygon limit, obj export (I use ZBrush in my pipeline) and no python/mel support makes it...difficult and frustrating....and most hesitant to make the payment/purchase. One of…
hey smcclelland So ive been playing with the LT 2015 trial today and have the following initial observations: - is goz possible in maya LT ... if not are you working on implementing it soon? This question has been asked several times now... it really is quite an important ability for certain workflows. can you work with…