You can already combine them wtih Skyshop as it is, but it's a bit finnicky :) Skyshop cubemaps are generally in HDR, so you need to multiply them by their Alpha channel, and then a value of 6 ( I think ). The diffuse cubemap should have the normal direction as its DIR input, and needs to be plugged into Diffuse Ambient…
Hello! I've been working on a shader editor for a couple of weeks now, which is starting to shape up quite neatly :) The goal with Shader Forge is to provide an intuitive and visual way of creating shaders in the Unity engine, just like the Material Editor in UDK. Shader Forge is now finally live on the Unity asset store!…