I've been working on a shader editor for a couple of weeks now, which is starting to shape up quite neatly
The goal with Shader Forge is to provide an intuitive and visual way of creating shaders in the Unity engine, just like the Material Editor in UDK.
Shader Forge is now finally live on the Unity asset store
Here's a list of all nodes
Since most of you are artists here - What features would you like to see in this editor?
And if you've used a shader/material editor before, what did you like/dislike about them, that Shader Forge can do better?
I'd love to hear any feature requests you might have to make this as nice as possible for you all
, if you're into that stuff.
Click here for a feature/node/todo list!
Alpha/Beta signups are now closed!
This is due to having a ton of testers, and the fact that SF is hitting beta very soon!
I will put up SF on the asset store when it's in the beta, during which you'll be able to get a license for a cheaper price than the full $100 at release. Exciting times
Anyhow, here's how it currently looks (and works):