The second part I added more divisions for somewhat even quads by adding an Edit Poly modifier on it. Chose top verts, used soft selection and pushed the fall off till it reach the bottom of base. Scaled on X and Y to create base stock of banana tree.
Step 17, After the extrusion I Detached. Once I did that I went to the far right modifier tab with the hammer and I hit reset XForm. I then collapsed the modifier stack to erase history. Select the edges and Connect option box. Add lots of subdivisions.
Step 15, Select each leaf and move its twist value. Think of wind direction. Hope the illustration helps. Looking good now. Will continue on with the Base Mesh for the Banana stalk tomorrow. I mean later today. Progression continues. Here is the animated gif for the next 7 steps.
Step 39, Gave material a standard gray material with the Material editor. I downloaded the EPHERE Scene Manager Plugin for organization. If you choose not to use this that is okay. You can use the outliner or create selection sets and so on. There are other organization ways in max. Here is the link:…