This is my final modelling class with my students, I decided to make a Master Class called Creating assets for video-games, I started out by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the…
It's looking good. I think your forearms need another once over, you're missing some major land marks there. Your pose is very static for someone whom appears to be leaning forward. Your belly button is up too far on the abdomen. You should break your symmetry on the chest as well. Veins on the bicep are HUGE! Tone the…
@ duncan: cool work. Though he really needs some kind of zombie expression on his face in case you are taking it further. Great work! I recently did a spaceship concept. It really needs some coloring. Maybe tomorrow. Edit: My testbake for a skull-pillar based on a darksiders2 concpet just finished! Taken from maya viewport…
Skull torch thing, primary light source for our Mech, sci-fi, hell themed shooter... Mouth carved into wall that had a blood waterfall coming out of its mouth, was incredibly awesome as a concept, sadly never made it to the engine :( Two of the sculpts I was assigned to do at the Global Game Jam 2013. Was extremely lucky…