Nothing compared to what some of you guys can pull off, but this is my second ever High Poly Model, so I am pretty happy! I come at all this from a different angle to most of you, as i'm Actually a Part 1 Architect, who's contemplating moving into the visualization area of work. I used to use SketchUp, but started on 3DS…
As you asked for some design critique, here are my two cents: Personally I think the design is pretty weak for various reasons: 1. Without further explanations I would have no idea what I'm looking at. The general form seems to suggest a kind of spacecraft or hovercraft. But I barely can tell which parts of the vehicle…
@r4ptur3 & Jeff Parrott - Thanks for the kind words guys @nimlot26 - Glad you like the piece overall. I'll try to breakdown a bit of what into the decisions I made You hit the nail on head right there. I went high with both the polycount and texture rez because I wanted a really nice beauty shot render. The thing that…