Haha love your characters duncan! :) Great textures IchII3D! Here's an update on the mixamo contest entry im working on! The cosmonaut got his helmet :) Next up will be more sculpting!
I recently hand some personal work featured in Edge Magazine. This helmet was created in my personal time and rendered using UnrealEngine 4. More images at my website: http://www.mutantspoon.com/
Been working on a sci fi helmet thing. Trying to really push the hard surface stuff. Still very much in progress. Based on this: http://img.photobucket.com/albums/v320/AlienQuark/helmet_concepts_03_zps89d081fa.png Top Middle.
Great stuff here as always ! Did this helmet design as a practice before a week. I was testing a new technique combining rough zbrush sculpt with bunch of overlaid photos on top and overpainting the whole thing.
Thanks for the kind words guys. Poop: Thanks a lot dude, I will go revisit my helmet texture pronto. I definitely got lazy. Nick Carver: I love those designs
Some great stuff on here, as always. Stertman - nice work...really liking the suit, particularly the helmet. Latest on the wastelander I'm working on....14,139 tris, 2 2048 diffuse/normal/spec....rendered in Marmoset...
Took me awhile to feel good about the shape of the helmet. Had to deviate a bit from the concept, but not much, and kept all the nice S curves. crosspost to thread: http://www.polycount.com/forum/showthread.php?t=104566&page=2
Hey sorry guys, whether or not it gets made into a figurine kinda isnt up to me :D Fingers crossed! Insania: Damnn!!! That is freaking awesome!!! Loving the depth youve got going on with that sculpt. Nice and chunky, yet detailed. Great helmet design too!
Trying to get a grip of hardsurface modeling in zBrush. Hopefully it's coming out alright, if anyone has any critiques they can give me, I'd be willing to take it on-board! EDIT: Added some more stuff to him. All I have to do now is add a helmet/mask.
Crosspost WIP 12: A failure with the first texturing "scale" has been fixed. Hopefully that Van Gogh emulation is coming through, though understandably it's mostly on the helmet. The small and medium marks, instead of a WoW approach to it where the blends are more explicitly cleaner. But some stuff still carries over like…