Hello guys, First of all, I would like to thank Martin (DEADLY NIGHTSHADE) for his incredible work on Nightshade UV Editor. It really makes UV Mapping in Maya a lot more convenient. In past month I was lurking around and had a thought: the only thing I really miss in regard to NSUV is the ability to set up some hotkeys for…
NSUV 2.1.2 has been uploaded. This update fixes the slowness problem when doing very large component selections!!! :) Free (non-commercial): https://www.creativecrash.com/maya/script/nightshade-uv-editor Pro (commercial): https://www.creativecrash.com/maya/script/nightshade-uv-editor-pro
Strange - I can not reproduce what you are describing. Detach faces gives me only two new history entries: polyMapSewMove1 and polyMapCut1 polyTweakUV1 is added as well when you move the selected shell. Have you tried deleting all the script files and downloading the zip file again?
I'm not sure what you mean Malcolm. Unfold3D works just fine on multiple shells. Just to check if this was a bug with NSUV, I created a sphere, split it into 3 shells, distorted the shells, selected all UV's and ran Unfold3D. The results are as expected. Could you elaborate on the problems you are having?
Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…
Thanks. I've hotfixed the QWERTY issue (luckily I just had to comment out a row to fix it). Download the script again and it should be gone by now. Regarding the detach faces -bug: could you provide me a screenshot of the selection you have when performing the operation? It could be an issue with my algoritm, or related to…
NSUV v2.1.3 has been released. Changelist: -Bug: Delete UVs, Cut UVs, Split UVs, Sew UVs and Move and Sew UVs no longer fail on multi-mesh selections. -Bug: Legacy Unfold no longer fails on multi-mesh selections. -Bug: The unfolding speed of Unfold U/V -only has been fixed. -Bug: Pre-scaling UV's (Unfold UV's) has been…
Hey Martin, I really great addition would be to unfold 3d on multiple objects without repacking, you can't do this in Maya by default so I have to select each shell by hand, then unfold 3d, then repeat. Would be great if you had a button in nightshade which could do this I find I'm doing that a lot lately for lightmap uv's.
About the "straighten" function. Ninja Dojo for maya got it and do it well ! :thumbup: About the symmetry function : Nope it doesn't work as you understood. In fact user just tweak an half of the uv than select the half they want to keep than the center axis of the shell is used to replicate every position to the other…
Thank you for reporting this. I've reproduced the problem, pinpointed it and started testing what is going wrong. Unfortunately it's in an update-function that runs when the user selects, deselects or performs an undo/redo - which completely ruins the user-experience. I apologize - I should've done more testing! On the…