Started a Chen helm and figured Id give the workshop a go. A lot of work on the diffuse to go but other than that I can call it good. I'm open for critiques of course. Also I just tried testing out what I have so far and keep running into this error which also prevents the importer from recognizing the bones in my model. I…
@Frump - Cool hair; I dig #'s 2, 4, 6/9, 7 personally. @crazy - Awesome hat; it fits Leo great! @Bronto - Very nice! Maybe dull down the spec a bit. @Lenny - Great work with iterating your masks. They can be a bit of a pain to understand at first, but as you've discovered a lot of guess n' check goes a long way. So I had…
It's been 9 months since I've had something accepted (Just got a cny juggward in!), previously nearly everything I made was accepted~ I managed to luck out on custom particles TA set which have been earning me large profits throughout the year, but I was starting to feel very depressed about my latest creations not making…
semicolonthree: your posts sound very defensive and kinda aggressive. I have been accused of that sort of internet behavior in the past, I get where you're coming from. Props for getting Dota Cinema involved, but I really don't think it is standing on it's own legs. I kinda think it woulda made it to the second page of 9,…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…