Im sure a better "compiler" is on valves to do list, Id be happy with some sort of default texture option, Its not time consuming to make null textures but its annoying, also I wish you could run around cast spells etc, I think the spear I made for huskar might be way to big in game but theres no way to know(without doing…
Kind of, the general steps are: 1. Base Mesh 2. High Poly 3. Retop (Make Low Poly) 4. Unwrap Low Poly 5. Bake Normal Maps, Ambient Occlusion, Lightmaps etc etc. 6. Texture it 7. Skin/Compile/Config stuff So generally you do remake it yeah. Personally I wouldn't want to do a weapon with chains on, and I wouldn't advise it…
the bone is exactly where it was when i imported it ,bone is also at 0,0,0 rotation 0,0,0 etc..i linked it to the sword ...and it works fine if i rotate the bone or move it..
does anyone know if alphas/transparency work in Dota2? (like for how you initially model leaves etc.) I tried to Google it but cant find a straight answer