Hello all! i'm new in 3d modeling, texturing, ammm... in cg =) But i already create 3d model lowpoly/high poly, make aomap and normal map, color map.(i follow this thread) but i dont get how create mask1 and mask2.. can someone explain.. or give me some link with guid. =)
It's flat. Could you post some screenshots of your viewport with flat diffuse? Your texture has no depth and material detail, normal seems to non-exist too. Note how the shield has rich highlights and shadows while your sword is just plain? You'll have to create an edge, create some interesting shapes.