Hi! If you reached out to me through this message, I am likely still sorting through applications. Thanks so much for your time, you will likely hear from me soon. There are over 50 applicants I will be speaking with so please do not think I forgot. Thanks. =)
That sort of looks like the polycount logo in her heel platform. Great work! I do see a problem with her eyelsahses though, in the Marmoset viewer and maybe consider adding a tear duct (as topology)
looks like a scan, but... whatever techniques you use to model other things will also work with this. What sort of modeling have you done already? Why don't you think it would work here?
This is sort of like a cross-over post with a question I asked here: https://forums.unrealengine.com/t/a-quick-way-to-rename-parameters-in-material-graph/1706116 But my broader question for polycount is, are there any tools or methods to improve QOL with the unreal material graph? Renaming a bunch of parameters,…
Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.