Day 17 Bit of a stray one today. I did sculpt a head but it's part of a project still under NDA so you're just going to have to trust me on this one. Turned out pretty nice, perhaps I can share it in the future, though by then it's hopefully pretty outdated. This shouldn't repeat itself anymore this challenge and I really…
@pior it is nice! pretty exciting, i grew to dislike sculpting over time because if you dont work regular enough in zbrush it is just a big chore to refamiliarize with it, and I always feel like I spend 50% of my time tweaking the program rather than just working... spent most of the day just sculpting in mudbox and didn't…
I managed to drown out all the details from my sculpt in the pedestal but I have finished the first pass texturing the prop. I'm not very good at sculpting yet and haven't spent a lot of time on it. I may need to spend some time focusing on sculpting techniques. https://skfb.ly/oOEDW
Hi guys new here, thanks for having me. Been working on my modelling skills, I enjoy sculpting. I created this model hand to test my skills and I would love your pro feed back if you can. Any tips or advice will help, thank you.
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?