Hey all! I'm looking for some honest feedback on a likeness sculpt I'm currently working on. I'm wanting to create a 3D art piece of Anakin Skywalker from Episode III: Revenge of the Sith, so I'm trying my best to create a likeness of Hayden Christensen from 2005.I'm unsure what else to modify/fix before moving onto the…
Day 17 Bit of a stray one today. I did sculpt a head but it's part of a project still under NDA so you're just going to have to trust me on this one. Turned out pretty nice, perhaps I can share it in the future, though by then it's hopefully pretty outdated. This shouldn't repeat itself anymore this challenge and I really…
@pior it is nice! pretty exciting, i grew to dislike sculpting over time because if you dont work regular enough in zbrush it is just a big chore to refamiliarize with it, and I always feel like I spend 50% of my time tweaking the program rather than just working... spent most of the day just sculpting in mudbox and didn't…
Hi guys new here, thanks for having me. Been working on my modelling skills, I enjoy sculpting. I created this model hand to test my skills and I would love your pro feed back if you can. Any tips or advice will help, thank you.
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?
I managed to drown out all the details from my sculpt in the pedestal but I have finished the first pass texturing the prop. I'm not very good at sculpting yet and haven't spent a lot of time on it. I may need to spend some time focusing on sculpting techniques. https://skfb.ly/oOEDW