Thread inspired by this video https://www.youtube.com/watch?v=rlK9ANKWSN8 (never expected Squix to put so much effort into live exploration research like that). Research, study and developpment is a pillar part on any type of artistic executions. Often, put during pre-prod for professional projects, it is oftenly used for…
Just found your "research" thread, why do all that "research" if you aren't going to use any of it? On the other hand, Vermilion, I love your review, an enjoyable read.
Had to change the story of the game and logo. Mad Science is too ambitious, and this has got to be easier to think up....I literally had and was wasting time in doing research doing critiques of quantum theory to make sense of the story in the game....pointless. The game project is now called 'Super Cop Disco"
Thought that was some really interesting research by Ryan Schmidt (Meshmixer creater). It's bascially using curves on a surface to create patches with tiling details on it Bit techy but cool to warch: http://www.youtube.com/v/zm5nosxKZvs?version=3&hl=en_GB