UVLayout packs without padding (1). Why is this happening? And what to do? It seems to me that the problem arose after using the "Slf" mode (2). It automatically reflects the shell and superimposes it on the same symmetrical shell. In the standard "Opp" mode, all this has to be done manually and it takes a long time. But…
i finished uv mapping my dw4 char today in uvlayout i update and go to import the saved obj into xsi and crash, i can import as clusters but this is no good as i want the objects seperated for when i bake the normal map. the really annoying thing is i can reimport back into uvlayout and continue to edit the uv's with no…
I've been using UVLayout for a while now and I must say that it has definitely helped me with an area I felt I was the weakest at when it game to making game art. UVying was definitely something I dreaded when came time to do it. UVlayout is an awesome program and I'd say if you are in the market for a UVing program then…
Yo. For the past 3 years, I have been using Headus UVlayout to do my serious pelting. To be honest, I get so tired of using 5 different software apps in my workflow to make one asset. How has Maya's UV Texture Editor improved over the last few years? Is it on par with UVlayout or even Zbrush's quick pelt mapping? Any…
This script is years old but I JUST stumbled over it the other day. So consider this a public service announcement! This script integrates Modo and UV Layout in a similar manner to how GoZ integrates Modo and ZBrush. 1 click to send your mesh to UVLayout, 2 clicks to get it back with the new UVs. Really slick and handy...…
TBH I never really worked out the value of stuff like Roadkill or UVLayout. Pelt/relax/unfold/LSCM/break/sew functions in apps like Max, Maya and Modo hardly seem different to the functionality Roadkill or UVLayout offer. Personally I much prefer not having to go through multiple apps anyway, you're in danger of losing…
I like using UVLayout from Headus (you can get their demo version for 30 days). For a brief tutorial on how to use it, I'd head here: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-2/ . He does some layout in max, then swaps over to UVLayout.