Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…
I think he means that if he has selected a bunch of vertexs and then marquee select the top part of the model, only the vertexs inside of the marquee gets selected/deselected (if not selected, select and the other way.) Imagine if you have a 3x3 plane and select left and right side, so you have two columes selected and…
When i'm trying to select a set of faces in the Ortographic view, and i somehow manage to select only those faces that points to camera. Faces that point vertical are not selecting and i can select them only in perspective view. I already tried to uncheck "based on camera" feature in settings.
Blender: The selection system * Alt+Right Click selects a loop/ring. * B=Box Select.(3d and UV) * B then Shift=Additive box selection. * B then Alt+Shift=Subtractive box selection. * BB=Additive Selection Brush. (awesome) * BB then Alt=Subtractive Selection Brush. * Shift Clicking the vert, edge and face icons allows you…
When using Textools in the UV editor, you get an orange selection box around your selected sub-objects. However, you cannot select/deselect anything inside that selection box once it's inside the box. Is there any way to disable this box all together, or access the vertices/faces inside the selection box? As is, it makes…
Its always the same. Straighten what you want straight, locally relax the rest to follow that straight edge. You could pin it, or like i do, just exlcude it from your selection