This script is requested here. What the script do: Select objects, Run script and pick an object in the scene. Selected objects will be moved in the Layer of picked object. Video demonstration Download.
Building zones inside of max means I need to work with large multisubs - usually 40-50 material IDs - does anyone have scripts or tips to make this a little less of a headache? I personally make extensive use of the Neil Blevins' CollapseSubObjectMaterial script and the Autorenamer script.
1. A script that converts a texture file node to a .psd node. 2. A script that randomizes selected uv shells position constrained to u or v and with a min/max distance range.
Hi, Is there any script that allow me to export selected object as fbx with the last used settings? Just 1 click action. Also I'd like to have possibility to change the destination of the export. (path should be in the script) I already checked scriptspot.com, didn't find any useful scripts... Thanks in advice
hey guys i was wondering if someone can tell me if CompleteRedraw() in max stops a script until the redraw is complete or let's it continue the script before the entire redraw is complete? I'm having some issues with my grabviewport script and i think it's because of the script being faster than the viewportupdating on…
I just discovered how important scripts are to getting jobs done faster.I have been using a mel script by Erick Miller for skin deformation and its a life saver so I wanted to ask if there are any scripts you know of that can help anyone with modeling,rigging,uvmapping,texturing,and animating or rendering. I also found one…
Very helpfull scripts man! was wondering if you plan on releasing the PSlink script,as that potentially is a script that saves a huge amount of time in a production environment!
u need to put the .mel files into the Maya script folder then call it or, just add SimplePipe; at the end of the script like this: ---------------------------------------------- window -edit -h 200 -w 265 $window; showWindow $window; } <-- the end of Simple Pipe script SimplePipe; --------------------------------