hey guys i was wondering if someone can tell me if CompleteRedraw() in max stops a script until the redraw is complete or let's it continue the script before the entire redraw is complete?
I'm having some issues with my grabviewport script and i think it's because of the script being faster than the viewportupdating on some systems.
tnx
Replies
I usually use ForceCompleteRedraw() because it can do disabled view ports as well.
but wouldn't it start updating before all previous operations are complete if it's a bigger operation?
I'm going to test this with an array of objects maybe i can push my laptop that way to trigger such a scenario
tnx for the input ^^