When I try to export an object as FBX with a normal map, I get an error of "Error: No object matches name: normalMapForObject_1.bumpInterp". And when I open the FBX there is no normal map in it. Why is it not exporting the normal map?
Thanks mop for the fast response. The refresh worked, now it shows the thumbnail but when i assign the material to the model, i get this error "// Error: Error while parsing arguments."
Hi! I am having an issue with Maya 2018 and two vertex/Connect and getting this error msg: Error: line 1: Cannot find procedure "dR_multiCutTool". The TTools tip for MEL SplitPolygonTool brings a small window with instructions to click&drag, which I do... nothing happens.... Any clue? Thanks for any help! LAOMUSIC ARTS
For the light_filt function your argument name should match the one used by isKindOf. Right now, while as it won't produce errors, your going to get incorrect results since you're not using the value passed.
I made this model in blender, baked the cards in marmoset toolbag and textured it in substance painter. I would like to know your opinion about this model and comments on obvious errors. Thank you.