Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!
Week Eighteen Day 1- I made some progress on the pine tree. Day 2- I almost finished it. Day 3- I finished the last pine tree and set it up in Unreal. Day 4- Today, I found some Meganscan plants to fill the scene. Day 5- Work Day Day 6- Rest Day Day 7- Work Day Summary: This week mainly worked on the last pine tree in…
Really striking ! The speed at which both the characters and environment are evolving is inspiring. These breakdowns and wireframe shots are great. Maybe one day, more big studios will finally realize the value of working that way (not necessarily with unlit assets, but at low specs in general). Can't wait to see more !
Day 117 of my 360 days of art: 🍒 Day 4 out of 30 days of sculpting. I familiarized myself with the ZBrush interface and also purchased a Udemy course on sculpting. 🍒 I explored various selection tools, transformation tools, Fill, Strokes, and Swatches in Illustrator.
My submission for Monster Challenge 🎃 by Art Heroes 2020, it was fun to create a original character concept in 6 days. For more information and to vote for this character click on the link below: https://woobox.com/aotnen/gallery/XWMEHo_aVBo Alternate Composition Some W.I.P.s Day 1 Day 2 Day 3 Day 4 Day 5
Hey everyone! I've been browsing this forum for a while and finally decided to post some of my work. In the past I've been posting my stuff on Tumblr and Deviant Art but haven't received any criticism so I'm looking to get any comments or critiques you have for me. My resolution for this year is to do one model a day so I…